STARTGAME
/startgame <x> <y> <z>
Starts the game with top left corner at these coordinates. Default orientation is x for width and y for height
Example: /startgame 0 150 0
/startgame <x> <y> <z> <m1x> <m1y> <m2x> <m2y> <m3x> <m3y>
Starts the game with user-specified orientation. m-starting variables multiply with global coordinates so it is possible to create tables in many possible orientations (turned around, laying flat down, diagonal...)
Example: /startgame 0 150 0 1 0 0 0 0 1
/startgame <x> <y> <z> debug
Creates a snowflake-like shape that shows all possible board orientation values from -1 to 1 with center in x y z coordinates.
Starts the game with top left corner at these coordinates. Default orientation is x for width and y for height
Example: /startgame 0 150 0
/startgame <x> <y> <z> <m1x> <m1y> <m2x> <m2y> <m3x> <m3y>
Starts the game with user-specified orientation. m-starting variables multiply with global coordinates so it is possible to create tables in many possible orientations (turned around, laying flat down, diagonal...)
Example: /startgame 0 150 0 1 0 0 0 0 1
/startgame <x> <y> <z> debug
Creates a snowflake-like shape that shows all possible board orientation values from -1 to 1 with center in x y z coordinates.
SENDINPUT
/sendinput <input> [amount]
Sends specified input. Amount is how many of the same inputs will be sent, defaults to 1 if not entered.
Possible inputs:
c (hold)
x (rotate clockwise)
y (rotate counterclockwise)
space (hard drop)
down (soft drop)
left (move left)
right (move right)
up (180 spin)
instant (instant soft drop)
Sends specified input. Amount is how many of the same inputs will be sent, defaults to 1 if not entered.
Possible inputs:
c (hold)
x (rotate clockwise)
y (rotate counterclockwise)
space (hard drop)
down (soft drop)
left (move left)
right (move right)
up (180 spin)
instant (instant soft drop)
SKINEDITOR
/skineditor
Opens a GUI where you can edit the appearance of game. To edit, simply swap the blocks how you wish and changes will be saved when you close the GUI.
What can you change:
1. Background
2. Ghost of all pieces
3. Border (will be added soon)
4. Appearance of each piece in this order: Z, L, O, S, I, J, T
5. Ghost of each piece: Z, L, O, S, I, J, T (will be added soon)
Opens a GUI where you can edit the appearance of game. To edit, simply swap the blocks how you wish and changes will be saved when you close the GUI.
What can you change:
1. Background
2. Ghost of all pieces
3. Border (will be added soon)
4. Appearance of each piece in this order: Z, L, O, S, I, J, T
5. Ghost of each piece: Z, L, O, S, I, J, T (will be added soon)
WIll be removed soon:
/startduel <player1> <x1> <y1> <z1> <player2> <x2> <y2> <z2>
/duelinput <input> [amount]
/startduel <player1> <x1> <y1> <z1> <player2> <x2> <y2> <z2>
/duelinput <input> [amount]